Each Story item (video, Cinegy Type template, anchor block) should be cued to become ready for playout at the scheduled time.

The video and graphics items with start time nearest to the rundown start are cued automatically. The following video and graphics items are also cued automatically according to their order of playout.

Important
The rundown start time control depends on the mode defined via the Cinegy Studio configurator. Setting the rundown start in Standalone mode is described in the Standalone Mode article.
Note
Please mind that automatic cueing occurs together with the playlist update.

Cue_sel_button

However, it is also possible to cue any item manually. To do this, select the required item in the playlist and press the CUE SEL button on the clocks control or CUE on the Item Editor.

The selected item can also be cued via the "Cue Selected" command in the "Playout" main menu:

cue_selected_command
Note
The first script item can only be cued manually.
Tip
If you need to cue all items of different types within a Story simultaneously, select the Story caption in the playlist and press the "CUE SEL" button on the clocks control or "CUE" on the Item Editor.
Note
Please note that only Cinegy Type templates can be used as graphics objects. Titlers are not supported for playout via Cinegy Studio, they will not be displayed on the playout preview.
Note
The currently broadcast items can also be cued using the "CUE SEL" button on the clocks control or "CUE" on the Item Editor.

It is possible send each cued item to air as described in the corresponding paragraphs further in this article. In order to start the playout of all cued items assigned to all devices simultaneously, select the "Start All Cued" command from the "Playout" main menu:

start_all_cued

Sending Video

Having cued the video file you are able to send it to air.

Video_device

Device_control_play_button

Press the "Play" button to send it to air. It will be displayed on the "On-Air" monitor. The next item of this type will be automatically cued; its first frame will be displayed on the "Preview" monitor.

Preview_load_button

To load the first frame of the cued item to the device output, press the "Load" button. It will be displayed on the "On-Air" monitor. The next item will be automatically cued.

The "Play" and "Load" buttons are disabled for Live Input items and the next item is cued automatically.

Play_pause_button

The "Play/Pause" button starts broadcasting the loaded item. It is played on the "On-Air" monitor. Pressing this button for the second time pauses the playout.

Note
If the video playback is paused, its countdown starts blinking.

Stop_button

The "Stop" button interrupts the current loaded, paused or finished item and resets the device to the initial state. This button is inactive during the on-air item playback.

As an option, use the commands from the respective video device main menus to perform these actions:

Video_main_menu

The first group of commands performs the same actions as the "Play", "Load", and "Play/Pause" buttons correspondingly.

The "Mute" command is used for muting the currently played video on the selected device panel.

With the Video AB device enabled on the layout, the following commands are available in the corresponding main menu:

Video_AB_main_menu

Sending Graphics

Having cued the Cinegy Type template you are able to send it to air at the specified time.

Graphics_device

Device_control_play_button

Press the "Play" button to send the Cinegy Type template to air. It will be displayed in the "On-Air" monitor. Next item of this type will be automatically cued, its frame will be displayed in the "Preview" monitor.

button_hide_cg

The "Hide" button disables the currently broadcasted Cinegy Type template display on playout.

button_exit_loop

The "Exit loop" button triggers the Cinegy Type scene to leave the loop, if any.

As an option, use the commands from the respective graphics device main menu to perform these actions:

Graphics_main_menu
Note
The commands are available only for the graphics layers activated via the Cinegy Studio configuration tool.

Sending Anchor Text to Prompter

When the text block has been cued, it is ready to be sent to the Prompter device at the specified time.

Prompter_device

Device_control_play_button

Press the "Play" button to send the text from the preview screen to Cinegy Prompter and start the text scrolling. It will be displayed on the "On-Air" monitor. The next item of this type will be automatically cued; its text will be displayed on the "Preview" monitor.

find_cued

The "Find cued" button sends the cued item to Cinegy Prompter without actually launching it. The same script text will be displayed on both monitors. Having pressed this button you will need to cue the next item manually.

Play_pause_button

The "Play/Pause" button starts playing the loaded item in Cinegy Prompter and on the "On-Air" monitor. Press this button for the second time to pause the playback.

Stop_button

The "Stop" button interrupts playback of the loaded item in Cinegy Prompter and resets Cinegy Prompter to the initial state.

Alternatively, you can use the commands from the respective Prompter device main menu:

Prompter_main_menu

The first group of commands performs the same actions as the "Play", "Find Cued", and "Play/Pause" buttons correspondingly.

Use the "Scroll faster" command to add 10 words to the scrolling speed, and the "Scroll slower" command to subtract 10 words correspondingly.

It is possible to manage the script text scrolling through Cinegy Studio with the mouse or keyboard. All the operations are also displayed in Cinegy Prompter.

Operating in "Play" Mode

Operation Resulting action

Mouse wheel up

Decrease scrolling speed

Mouse wheel down

Increase scrolling speed

+

Add 10 words to the current reading rate

Subtract 10 words from the current reading rate

Operating in "Pause" Mode

Operation Resulting action

Mouse wheel up

Scroll the text down

Mouse wheel down

Scroll the text up

Note
Operations with the mouse wheel are enabled only when the cursor is placed over the Prompter device monitor.

On-Air Mode

The "On Air" button enables/disables the counter values display on the clocks control.

on_air_button

Initially, the "On Air" sign over the button is displayed in green, meaning that on-air mode is disabled.

The actual start values in the Rundown panel are not displayed. Once the first item is sent to air, the actual start value(s) will only be calculated for the following item(s) having the automatic start trigger. If the item following the one being on air has the manual strat trigger, --:--:-- will be displayed instead of the actual start value and all the next items regardless of their trigger type applied. If the The clocks controls display zero values for all the counters. This mode can be used for testing and preparatory work.

tracking_mode_on

When the button is pressed, on-air mode is activated and the sign over the button becomes displayed in red. The first item of the Rundown becomes cued automatically.

The system records the actual start of the Story item broadcasting; the clocks and devices controls display all the counters. Initially, the "Actual Start" column displays the scheduled start time values of each item with the automatic start trigger following the one being on air, if any. If an item with manual start trigger follows the on-air item, the actual start value is automatically calculated for this item only according to the on-air item duration. When these items are sent to air, their actual start time values are displayed in blue. This mode is mainly intended for playout of items following one another and having automatic start trigger type applied.

The calculation is performed separately for each device configured and visible on the application layout.

All items above the one being currently on-air become highlighted in light gray color in the playlist, and it is not possible to cue them in this mode.

Note
Calculation of the actual start time values differs depending on the Cinegy Studio mode defined via the configuration tool. Refer to the relevant articles in this section for details.

Controlling Time

In Playlist

The rundown start time is displayed in the "Sched. Start" column along with individual item duration in the "Duration" column for ready and cued items:

no_actual_start

Once an item is sent to air, its actual start is displayed in the respective playlist column, along with actual start of all subsequent items with the autostart trigger, if any. With on-air mode on, the actual start time values are displayed in blue, and the items prior to the one being currently played are locked for cueing.

Playlist_time_columns
Important
The source of the "Sched. Start" column values depends on the mode defined via the Cinegy Studio configurator. Setting scheduled start in Standalone mode is described in the Standalone Mode article.
Note
Please note, if an item within a Story is sent to air with a deviation from the schedule, the actual start time values for all the following items in the Story having autostart trigger will be recalculated.

On Video Device Monitors

Each item should be started manually by default. The device monitors help you control the on-air and cued items timing.

Device_control_during_playback

During the item broadcast, the field below the "On-Air" monitor shows the countdown of the item being on-air. The field below the "Preview" monitor displays the timer depending on the type specified in the Preferences dialog.

If the cued item has been sent to air later than the scheduled time, the "Cued" time of the next item will be recalculated.

On Clocks Panel

Rundown_timing

The "Rundown countdown" field of the clocks control panel displays the time left until the rundown end. The Rundown end time is calculated according to the actual broadcast start time and displayed in the "Rundown end time" field. The "Rundown variance" field shows the calculated variance between the scheduled and actual time of the rundown start.

When the calculated time of the rundown broadcast expires, the "Rundown countdown" and "Rundown end time" fields become grayed out. The "Rundown countdown" timer starts the countup of the time past the calculated rundown end.

Rundown_timing_expired

Playlist Coloring and Statuses

All items in the playlist have a background color. The color changes according to the item’s status.

playlist_coloring
Note
The scheme above represents a Rundown of Cinegy Studio configured to work in Cinegy Archive mode.

Proxied Items

With the item proxying feature configured in Cinegy Playout, every item will be proxied in the background process. The items proxy status is shown in % in the "Proxy" playlist column:

proxy_column_in_playlist
Note
The proxy value for the on-air item only shows a rate of proxying for the material yet to be played back without regard to the part that has already been played back.

Proxy Status Coloring

Different stages of proxying are shown with different colors:

proxy_coloring_blue

The proxy status of the item currently being proxied is shown in blue.

proxy_coloring_black

The proxy status of the item not being proxied at the moment is shown in black.

proxy_coloring_gray

The proxy status of the item currently being loaded to the proxy server is shown in gray.

proxy_coloring_red

The red background of the proxy status indicates the item source unavailability or failure when reading the item. When this occurs with the on-air item, the progress of proxying is counted backwards and proxied media is played back directly from the proxy folder.

proxy_coloring_yellow

The yellow background indicates that the whole item or some part of the item was proxied with autodegradation (in lower quality).

Items proxying is performed in a defined order: the active playlist items are proxied first, then proxying starts for the items of all other open playlists from left to right.

Tip
For optimal item proxying, it is recommended to use only the playlists to be sent to air opened in their playout order.

Drop Proxy

The "Drop proxy" option allows you to rerun proxying of the defined item in the playlist. This command is available from the item context menu or via the "Drop proxy" command from the "Item" main menu:

drop_proxy_item_menu

This function can be used for items proxied with autodegradation while the high quality proxy files are needed; or when a problem during item proxying has occurred. All created proxy chunks are deleted and new item proxying starts.