To enable the Item Editor panel display on the layout, use the "Item Editor" command from the layout editing mode context menu:

Item_editor_panel_command

The Item Editor takes the full width of the layout panel. It has a fixed height and is docked either to top or to the bottom of the panel.

Item_editor_panel

cue The "CUE" button marks the selected Story item as cued.
The similar action is performed by the "CUE SEL" button on the clocks control panel.

Timers and Triggers

Item Editor allows using triggers for the Rundown item start and end, previewing and editing playlist items, as well as adding live or dummy items and notes. The following table explains the available trigger types:

Button Icon Trigger type and description
Auto flw_icon The "Auto" trigger is used for the automatic start of the selected item(s) on completion of the previous item.
This trigger is applied only for contiguous video items.
This trigger cannot be applied to cued items preceding the on-air item in a playlist or if no item is being played on air.
manual manual_icon The selected item(s) will start when initiated manually.
loop loop_icon once_icon The item(s) will play in loop until you manually start the next item. The arrow icon indicates that the item is triggered to play once.
Only the manual start trigger is available for script items; only the manual and auto triggers are available for graphics items.

The Item Editor contains buttons for previewing and editing the selected playlist item.

item_editor_duration_field The "Duration" field displays the duration value of the item selected in the playlist and allows to modify it.
The new duration value cannot be higher than the original one.
item_editor_time_to_start_field The "Time to start" field displays the countdown until the start time of the item selected in the playlist.
This countdown is displayed only when the counters are started.

Playlist Item Preview

view_button Select a playlist item and use the "View" button for quick launching Clip Viewer for previewing video items and the "Type Template Browser" for previewing graphics items. It is also possible to double-click items or choose the "Preview" command from their context menu.
This function is only available for video clips and Cinegy Type templates.

Previewing Video Clips

The Clip Viewer window appears for previewing video clips. Then press the "Play" button to play the clip in Clip Viewer.

Clip_viewer

The items are viewed-only in this mode.

Timecode

The timecodes are displayed on the top panel of the Clip Viewer window.

In the middle of the panel the current duration of the clip is displayed. The other two counters can be set up to show one of the following display modes:

Display Mode Function
Absolute Timecode for every frame corresponding to the original material
Duration Clip duration
Start Start timecode
In In timecode
Out Out timecode
End End timecode
Elapsed Time passed from the In point represented as TC
--:--:--:-- is displayed instead of TC before playback reaches the In point. With no In point, TC for every frame is displayed starting calculation from the clip start.
Remaining Time left to the Out point represented as TC
--:--:--:-- is displayed instead of TC after playback reaches the Out point. With no Out point, TC for every frame remaining to the clip end is displayed.
None No display

Using Timecode to Find a Frame

Any time during preview, you can enter a timecode value (using the numeric keypad on the right side of the keyboard) to navigate through a clip to a specific frame. In addition, you can cue forward and backward from the current position of the clip by a specified number of minutes, seconds and frames using positive or negative frame offset values.

  • To cue to a frame based on a known timecode, enter the timecode using the numeric keypad.
  • To cue forward from the current position, enter <+> and the offset amount using the numeric keypad
  • To cue backward from the current position, enter <–> and the offset amount using the numeric keypad

TypeTimecode

In the example above, the current viewing position will be moved forward to 2 seconds and 15 frames

Audio Preview

audio_preview The VU meter is shown on the right of Clip Viewer. It shows peak and integrated audio levels in the dB scale as the master output for all the enabled audio channels mixed together. The zero dB level for the VU meter is defined in the Cinegy Studio configuration tool and is used in Clip Viewer when previewing video clips.
There are two speaker buttons below the audio scale. The speaker buttons allow you to mute an individual left/right audio channel or both audio channels simultaneously.
To learn how to use the VU meter and set up its scale, refer to the General Settings article.

Previewing Graphics Items

The "Type Template Browser" window appears for previewing Cinegy Type templates:

Type_template_browse

The template is played on the "Preview" section screen.

Cinegy_Type_first_frameCinegy_Type_larst_frame The "arrow" buttons jump to the first and last frame respectively.
Cinegy_Type_playCinegy_Type_pause Press the "Play"/"Pause" button to toggle the template playback mode.

The "Information" section located below the preview screen displays the template name, duration, and TV format.

The template variables available for export are given in the "Template parameters" table next to the preview screen. The table consists of three columns with the template variable name, type and value data. The template variable values cannot be edited in this mode.

Editing Playlist Items

edit_button Press the "Edit" button for quick launching Clip Viewer for editing video items and the "Type Template Browser" for editing graphics items.
These functions are only available for video clips and Cinegy Type templates.

Editing Clips in Clip Viewer

To edit the item, select it in the local playlist and choose the "Edit..." command from the context menu; the Clip Viewer window appears.

ClipViewerEdit

Use Clip Viewer to:

  • cut the clip;
  • set the In and Out points;
  • clear the In and Out points;
  • navigate to edit points.
The In point represents the beginning of the In frame, and the Out point represents the end of the Out frame (or the beginning of the next frame). The duration of the item cannot be less than 0.5 seconds.

You can also preview the clip before and after editing.

Cutting an Item

Clip_viewer_razor Press the "Razor" button to cut a clip at the current time slider position or hit the <F> key.
The In point represents the beginning of the In frame, and the Out point represents the end of the Out frame (or the beginning of the next frame). The item duration cannot be less than 0.5 seconds.

Setting and Deleting In and Out Points

Clip_viewer_in Press the "In" button or hit the <I> or <E> key to trim your clip from the left.
Clip_viewer_inversed_in To delete the In point, press the "Delete In" button (inversed In) or hit the <D> key.
Clip_viewer_out Press the "Out" button or hit the <O> or <R> key to trim your clip from the right.
Clip_viewer_inversed_out To delete the Out point, press the "Delete Out" button (inversed Out) or hit the <F> key.

Moving to the Next or Previous Edit Point

You can use the "Jump to clip event" buttons to move from event to event. Events are: start, end of a clip, In and Out points.

Clip_viewer_prev_event Use the "Previous event" button to navigate between the edit events. You can also use the <A> key to jump to the previous clip event.
Clip_viewer_next_event Use the "Next event" button to jump to the next event. You can also use the <S> key to jump to the next clip event.

Closing Clip Viewer

Press the "X" button or the <Esc> key to close Clip Viewer.

When closing Clip Viewer, the following error message appears if In and Out points are not set correctly. You should keep in mind that the new duration cannot be longer than original or less than 0.5 seconds.

Time_error

All changes made during editing can be undone and redone with the "Undo" and "Redo" commands from the right-click menu.

Editing Graphics Items

To edit the item, select it in the local playlist and choose the "Edit Item" command from the context menu. The "Type Template Browser" window appears for editing the variables available for export in Cinegy Type templates:

Type_Template_Browser_edit

The template variables available for export are given in the "Template parameters" table. The fields in the "Value" column are editable in this mode. To change the values, double-click the "Value" field of the desired variable and use the keyboard to enter the new value. Press "OK" to save the changes.

Live Item

add_live_item Depending on your playback configuration, a live signal goes from the defined input device or from IP to output without being affected by Cinegy Studio. Press the "+Live" button to add a live item after the selected item.
Refer to the Cinegy Playout Manual for details about setting up the input and output devices.

By default, the live item duration is 2 minutes, but it can be changed in the "Preferences" dialog.

The duration of an item cannot be less than 0.5 seconds. For live items the In point is always set to 00:00:00:00.

Parameters

It is possible to edit the Live item source in the "Item Parameters" dialog launched via the "Parameters" command from the "Item" main menu or the Live item context menu:

live_item_parameters

Check the "RTP/UDP Live Source" option to use IP signal as the live feed for a live item playout. The live RTP/UDP input stream can be selected via the channel browser or via drag-and-drop of the RTP/UDP source URL from the Cinegy Route Browser into the "URL" field. You can also type in the RTP/UDP URL manually.

Pressing the "Browse" button launches the channel browser dialog:

registry_browser

In the top field, enter "localhost" if Route Directory Server is installed on your PC locally; in case it is being used remotely, enter the Route Directory Server IP address or network name. Press "Browse".

Having connected to the Route Directory Server, you can browse the registered streams as shown below:

registry_browser2

To analyze the availability of the registered streams, press the "Analyze" button; unavailable streams will be grayed out in the channel browser tree.

Here select the RTP or UDP source to be used for the currently selected live item as the live input stream.

Dummy Item

add_dummy_item You can insert a dummy item into the playlist by pressing the "Dummy" button.

This item is a reserved "empty" item with a fixed duration. It is used to reserve a fixed amount of time in the schedule, to be filled later with item(s) of a corresponding duration.

A dummy item is not broadcast. The operator must fill it in with an appropriate clip(s) via the Windows Explorer or Inventory Browser before going on-air. If this item is not completely filled when the previous item in the playlist is on-air, the dummy item is not marked as cued and is automatically skipped; the next actual playlist item is marked as cued and is broadcast instead.

By default, the dummy item duration is 2 minutes, but it can be changed the "Preferences" dialog.

The duration of an item cannot be less than 0.5 seconds.

To fill in the dummy item, select the actual item in the Inventory Browser or Windows Explorer, keep the <Ctrl> key pressed and drag-and-drop the item into the selected dummy item"s position. The dummy item duration will be decreased by the value of the added item duration.

Note Item

add_note_item Press the "+Note" button to add a note to the playlist above the currently selected item.

Adding a note does not affect the time scale. To edit a note, double-click it and enter the text. Hit <Esc> to cancel the operation.

Story Item

add_story_item Press the "+Story" button to add a new Story to the playlist below the currently selected Story or item.

New Stories are added with the default zero duration and default names "Story 1", "Story 2" and so on according to the order of their adding to the playlist.

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