Animation Channels

Animation is the result of changing the object properties over time. For example, you can animate the "Position" property of the object to make it move from one position to another.

Each property is represented as a separate animation channel. Channels are shown in the tree view for their respective object.



Gray diamonds indicate keyframes.

Object properties are animated with the help of keyframes. A keyframe is a frame in which the change of the object property is defined. The property values between two keyframes are interpolated, i.e. automatically calculated to be distributed along this span. By default, this distribution is an even span.

When the first keyframe is created for some property, the animation channel for this property becomes active on timeline. To create a simple animation, at least two keyframes are needed – one for the initial property value, and another one for the new value. For more elaborated animations you can add extra keyframes between the start and end keyframes.

Creating an Animation Channel

To create a new animation channel, follow these steps:

  1. Find the property you want to animate. In our example, it will be the opacity value.

  2. On the timeline, select the initial frame for the property to start changing.

  3. Specify the initial property value and press the diamond icon on the right of the property:


    The diamond icon will become light gray symbolizing that a keyframe for this property now exists at the current frame location.

  4. On the timeline move to the final frame of the property changing.

  5. Specify the final property value and create a keyframe for it by pressing the diamond once again.

Now you can preview the resulting animation using the "Play" button or scrolling the current frame in timeline.

Working with Animation Channels

Adding and Removing Keyframes

You can add as many keyframes between the start and end keyframes as you need. Specify the time position on the time ruler and set the parameter to the desired value; the keyframe will be created automatically. Alternatively, press the diamonddiamond button to create a keyframe and then enter a new parameter value.

It is possible to add a keyframe for compound parameters such as position, rotation, size. scale. Thus, the keyframes will be created for all sub-parameters, e.g. X,Y,Z for position.

To remove a keyframe, place the time slider on the frame with this keyframe and press the light-gray diamond button near the respective parameter. Alternatively, you can select the respective keyframe on the timeline and press the Delete button. Another way to delete the keyframe is to right-click the light-gray diamond and select the "Remove" command from its context menu:



When you place the cursor over the keyframe, it changes to a double-ended arrow. This means you can click it and drag to the desired position on the timeline.



By default, the values between keyframes are interpolated and the value changes in a constant rate for each frame. To create a more realistic moving pattern, easing can be used. Easing instructs the rendering engine to change the parameter values by an amount that varies over time, allowing changes to accelerate or decelerate in a realistic manner.

There are three types of easing: ease in, ease out and ease in/out. "Ease in" will make the animation ‘ease into’ the motion, resulting in an effect that appears to accelerate smoothly rather than leap directly into motion. "Ease out" provides a way to invert this behavior, where the animation gradually slows until it is no longer changing. "Ease in and out" combines the effect of both easing types and can be used for intermediate keyframes.

To set the easing type, right-click the corresponding keyframe and choose the required one from the "Easing" drop-down menu:


The corresponding type of the keyframe will be displayed on the timeline:


Deleting the Animation Channel

To delete a specified animation channel, right-click it and choose the "Remove keyframes" command from the context menu: