For a richer look various effects can be applied to the scene objects: from basic text effects like a dropped shadow to complex per-character changes using animation features.
Effects for Text-based Objects
For text-based objects (such as static text, marquee or roll), the following effects are available in the upper effect panel:
Shadow – adds a shadow that falls behind the character.
Border – outlines a character with the specified color.
Glow – adds a glow that emanates from the outside of the character.
Bevel – adds a chamfer around a character.
Marquee – enables a marquee effect on text.
Roll – enables a roll effect on text.
Text sizing – enables a text sizing effect on text.
Typewriter – makes the characters 'type in' and become visible as though being typed on a typewriter.
Alpha – allows you to apply various transparency transitions.
Position – makes the characters change their position.<bt></bt>
Rotation – makes the characters rotate.
Scale – makes the characters change their size.
Flash – allows you to apply various lighting or entrance effects.
Arrange – makes the characters arrange in the specified manner.
Dynamic Content Effect:
Generated Clock – adds a digital clock display to the current scene.
Value Replacement – replaces the text according to the predefined list.
Effects for Graphical Objects
For graphical objects (picture and plate), the following effects are available:
Mask – erases parts of the other objects inside a group when applied to one of the grouped objects.
Chamfer – converts a sharp corner of the image to a rounded corner.
Blur – blurs the image borders.
Dynamic content effect:
Analog clock – enables the analog clock display.