For a richer look various effects can be applied to the scene objects: from basic text effects like a dropped shadow to complex per-character changes using animation features.

Effects for Text-based Objects

For text-based objects (such as static text, marquee or roll), the following effects are available in the upper effect panel:

Text_based_Effects

There are three groups of effects: basic and text specific and dynamic content effects.

Basic effects:

  • Shadow – adds a shadow that falls behind the character.

  • Border – outlines a character with the specified color.

  • Glow – adds a glow that emanates from the outside of the character.

  • Bevel – adds a chamfer around a character.

  • Marquee – enables a marquee effect on text.

  • Roll – enables a roll effect on text.

  • Text sizing – enables a text sizing effect on text.

Per character text specific effects:

  • Typewriter – makes the characters 'type in' and become visible as though being typed on a typewriter.

  • Alpha – allows you to apply various transparency transitions.

  • Position – makes the characters change their position.<bt></bt>

  • Rotation – makes the characters rotate.

  • Scale – makes the characters change their size.

  • Flash – allows you to apply various lighting or entrance effects.

  • Arrange – makes the characters arrange in the specified manner.

Dynamic Content Effect:

  • Generated Clock – adds a generated clock display to the current scene.

  • Value Replacement – replaces the text according to the predefined list.

Effects for Graphical Objects

For graphical objects (picture and plate), the following effects are available:

Graphical_Effects

Basic effects:

  • Mask – erases parts of the other objects inside a group when applied to one of the grouped objects.

  • Chamfer – converts a sharp corner of the image to a rounded corner.

  • Blur – blurs the image borders.

Dynamic content effect:

  • Analog clock – enables the analog clock display.