The image-based objects are plate and picture. They can be used to create a visual design of your Type scene. These two objects are in fact functionally equivalent in this release, and merely serve to cause different parameter presets to be loaded.
|The plate object can be used as a background for any object. To add it to your scene, press the "New Plate Object" button on the objects panel.|
Then go to the "Color" tab to specify the color and opacity parameters for the plate.
|The picture object allows you to add a media source to your scene, such as pictures or video files. To add it to your scene, press the "New Picture Object" button on the objects panel.|
By default, the picture object is added with the preset chamfer and blur effects.
After that you need to specify the media source. To do this, go to the "Image" tab:
Press the "..." button to select the media source file on your local disk or a network location or enter the path manually via the keyboard. Supported image formats are jpg, png, tif, bmp, eps; video formats – mpg, avi, mov, mxf.
The native dimensions of the added media file are shown in the "Size" field for your information.
You can specify the fill mode for the object, selecting one of the following modes:
- Fill – stretches the image or video so that it fills the bounding box entirely.
- Preserve Aspect – scales the image or video so that it fits in the bounding box, preserving the original aspect ratio.
- Unscale – applies no scaling to the image or video.
- Preserve Aspect Anamorphic – scales the image or video so that it retains the original aspect ratio of the asset, except the original aspect is corrected to the 16:9 format.
- Unscale Anamorphic – the image or video remains of the exact original size in pixels, except a single scaling factor is applied to correct the aspect to 16:9.
The "Crop" parameters define the amount of pixels to be cropped from each side of the image object. This is particularly useful for live signals as the raw output signal contains technical information in the first and last few lines as well as in the vertical intervals.
The Cinegy Type application supports the possibility of using image-based objects for displaying the content of video items (both video files and live feeds) during the playout. To enable this feature, select the "Live Video" checkbox. During the template preview this object will be displayed as a white-colored figure.
Here is the illustration of a Cinegy Type template containing an image with the "Live Video" option enabled during the playout:
All the properties and effects are similar to those of the regular image-based objects.
The following additional settings are available for a video file:
- Duration – the video clip duration (in frames). On playback, the inserted video will progress by one frame matched to the scene frame-rate.
This may alter the appearance of the inserted video if the video rate is significantly different to the scene rate.
Play – set video file playback mode. The default option is used to play the video just once. You can also set the loop or ping pong play for video by selecting the corresponding options from the drop-down list.
Count – specify the number of repetitions or set the value to "Infinite" to play continuously.
On End – specify what will happen once the clip reaches its end. The default setting is "Do nothing". The following parameters are also available:
- Leave Loop – the template goes out of loop when the video clip ends and the scene is played to the end.
- Jump Loop – the loop is left as soon as the video clip ends and the last loop is not played until its end.
Freeze on End – check this option to display the last frame of the video after the end of its playback. If this option is not set, the video will turn to transparent after its playback ends.
This option is available only if the video duration is less than the duration of the scene and its play mode is set to "Once".
Free Run – this option allows the video to play continuously until its end irrespective of the timeline progression – always advancing one frame forward each time the scene moves in any direction or position, in the same manner as the marquee and roll objects.