Select the corresponding option from the "CG and Channel Branding option" drop-down list to define whether graphics scenes will be sent to playout:
None – disable CG and Channel Branding option;
Cinegy Type – enable playout of Cinegy Type scenes;
|Please note that Cinegy Type engine is now considered in legacy support.|
Cinegy Titler – enable playout of new Cinegy Titler graphics.
|Refer to the Cinegy Titler Manual for more information on working with Cinegy Titler application.|
|In case the dongle is missing or the "Core Engine" license is missing, the Cinegy Playout will work in demo mode. If other license required for work is missing, the Cinegy Playout will not start.|
If there is no "Cinegy Type" license, but a playlist contains Sequences with Cinegy Type templates, select the "Enable rendering Cinegy Type in sequences" option. This enables the Cinegy Type templates playback and proxying.
|Please, make sure your system has the proper NVIDIA Quadro video board installed for the correct work with Cinegy Type scenes.|
Cinegy Titler Inputs
Cinegy Titler supports live and SDI video inputs and streams, making them available as a texture in a scene. The channel configuration is similar to that one described for Playback Configuration.
Press the "Add button" to start configuring channels along with the required input devices.
Cinegy CG Root Folder
Cinegy CG engine serves as a tool for real-time graphics rendering, which means that Cinegy Playout must have access to the folder containing CG templates and their media within duration of two frames. Depending on the environment and requirements, you may want to place all CG templates in a single network location serving all users and playout machines at once, or – for better reliability – copy these templates across all playout machines to make them independent from possible network failures.
CG templates may also have relative paths for the embedded media items (images, video files or fonts), and when these templates are moved between locations, neither preview nor playback will work until every template has a valid root path – the so called CG root folder. To avoid this, you can define the Cinegy CG root folder explicitly on every playout machine, thus overwriting any "root" path value within a CG scene.
Here is an example. A designer creates a CG scene in a folder on his drive S:, and this scene references to an image via the relative path ".\media\image.png". When ready, this scene is copied to a different network location or to the playout machine directly, but Cinegy Playout cannot find this image unless there is drive S: with exactly the same folder having this image file.
For correct playback of this CG scene via Cinegy Playout, you can either add local drive S: with exactly the same folder in it, or simply copy the original CG templates folder and configure Cinegy Playout to refer to a different location using the "Override CG Root folder" option.
|It is not recommended to use a single network location for all CG templates in order to avoid frame rendering delays on the playout machines in case this location becomes unavailable.|
|Refer to the Plate object description in the Image-based Objects of the Cinegy Titler Manual for more information about the relative paths.|