An image-based object is a plate. It can be used to create a visual design of your Titler scene.
The plate object allows you to add a media source to your scene, such as pictures or video files. To add this object, select it from "Insert" main menu; alternatively select it from the "Insert" drop-down list of the tree context menu.
Next you need to specify the media source. To do this, go to the "Plate" parameters panel:
In the "Source" drop-down list define the media source type.
Press the "…" button to select the media source file on your local disk or a network location or enter the path manually via the keyboard. You can also link this parameter with the previously created variable of the "File" type. The variable can be linked with the text file containing the link to the media file.
Recommended image formats are png, tga, bmp, jpg, tiff; video formats – avi, mpg, mp4, mxf, mov.
|A relative path can be specified to define a media file location. For example, if the Cinegy Titler template is saved in the "D:\CG" folder (it is called the root folder) and the media file path is "D:\CG\media\logo.png", the relative path will be ".\media\logo.png".|
The Cinegy Titler application supports displaying the live video content as a background of the image-based object. To enable this feature, select the "On-Air" source.
|By default, during the template preview this object will be displayed as color bars. You can change this in the On-Air Plate Background settings.|
It is possible to link plate objects to live video input from SDI or RTP signal. To do this, select the "Live" source.
In the "Live ID" field define the source ID, configured in the Cinegy Playout configurator.
|Refer to the Cinegy Titler inputs section for more information on source setup.|
The plate object can be set up to work in Key&Fill input mode. For this tick off the "Enable" option and define the "Key ID". The "Key" signal parameters are defined in the Cinegy Playout configurator.
|Description of Key&Fill mode operation can be found here.|
The following scheme explains the key&fill mode principle inside Cinegy Titler template.
You can specify the fill mode for the object, selecting one of the following modes:
Fill – stretches the image or video so that it fills the bounding box entirely.
Preserve Aspect – scales the image or video so that it fits in the bounding box, preserving the original aspect ratio.
Preserve Aspect Anamorphic – scales the image or video so that it retains the original aspect ratio of the asset, except the original aspect is corrected to the 16:9 format.
Unscale – applies no scaling to the image or video.
Unscale Anamorphic – the image or video remains of the exact original size in pixels, except a single scaling factor is applied to correct the aspect to 16:9.
The following additional settings are available for a video file:
Play Mode – set video file playback mode. The default option is used to play the video just once. You can also set the loop or ping pong play for video by selecting the corresponding options from the drop-down list.
Loop Count – specify the number of repetitions or select the "Infinite" option to play continuously.
Free Run – this option allows the video to play continuously until its end irrespective of the timeline progression – always advancing one frame forward each time the scene moves in any direction or position, in the same manner as the marquee and roll objects.
Freeze on end – check this option to display the last frame of the video after the end of its playback. If this option is not set, the video will turn to transparent after its playback ends.
A video file containing audio can be assigned to the plate object. The following settings are available in the "Audio" section:
Enable – the option for switching audio on/off inside the plate object.
Volume – specifies the audio volume.