Cinegy Type uses a layer-based approach allowing you to add multiple objects and group them according to your needs. Layers are stacked in a bottom-to-top order, which means that the bottommost element of the tree will appear on top of all the elements displayed on the canvas.
Adding and Deleting Objects
On the "Elements" tab the objects tree is displayed. There are two ways of adding an object to the scene:
press the corresponding object button to place it after the selected object in the tree;
drag-and-drop the object to the desired place in the tree. While dragging the blue arrow will prompt, where the object will be placed:
The new object will be placed after
the object marked with the arrow
The new object will be placed inside the object
marked with the arrow (see objects grouping)
To delete an object, simply select it in the tree or canvas and press the <Del> button.
Renaming an Object
In order to rename an object, double-click it in the elements tree (or press F2 when selected) and enter a new name for the object.
You can copy objects both in the tree and on the canvas.
To copy an object in the tree, select it there and use the Ctrl+C keyboard shortcut. Then highlight the object, after which you want to place the copied one, and use the Ctrl+V keyboard shortcut. Another way is to drag the object to be copied inside or after the desired tree node while holding the Ctrl key pressed.
The "Duplicate" command can be used to create a duplicate of an object. It is available from the context menu; its keyboard shortcut is Ctrl+D.
To copy an object on the canvas, select it and press the Ctrl+C – Ctrl+V keyboard shortcuts. The copied object will be placed on top of the original object. Use Ctrl+D to duplicate the object on the canvas.
You can organize the objects in the tree according to your needs. To do this, left-click the object and drag it to the desired position up or down the tree or drag-and-drop the object from the objects panel to the desired position in the tree.
The group object is used to organize scene elements in the tree into groups. Any transformation of the group affects all the objects inside it. To add the group object, press the "New Group Object" button on the objects panel.
It is possible to add an object not only to the group but one inside the other. This is useful for performing transformations to all nested objects at once rather than editing them individually.
In this example the background plate can be moved to any location on the canvas and the marquee will keep the correct position on top of the plate.
A red box highlights those objects on the elements panel linking to an unavailable image/video file or using an unavailable font for text.
When you open the Cinegy Type template containing links to unavailable media files or missing fonts, the warning window appears:
The warning window is given in the table view consisting of two columns, where the first column contains the type of the missing file, and the second column shows the path to the previously linked media file.
|Defining the media file source for the objects is described in the Image-Based Objects article.|
The objects linked to missing media files are not visible on the Cinegy Type editor canvas and are not rendered on playout. These objects can be selected on the elements panel and edited.
However, if you move the template to a different location within Cinegy Archive database, Cinegy Type will remember the path to the linked elements so that they will relink automatically.
After adding an object to the scene it is displayed on the canvas with a green rectangular bounding box. On each corner and in the middle of each side there are the transformation handles. These handles can be directly selected and used to change the bounding box attributes.
To change the object position on the canvas, click anywhere inside the bounding box and drag the object to the desired location.
It is possible to scale the object horizontally, vertically, or in both directions at once.
To scale the object both horizontally and vertically, drag one of the corner handles. Shift-dragging maintains the object proportions. By default, object scales relatively to the edge selected. Alt-dragging causes the object to scale relatively to the center point of the bounding box instead.
To scale the object either horizontally or vertically, drag a center handle. Alt-drag to scale horizontally or vertically mirrored about the center.
|For text objects the bounding box is the clipping region, but not the real object size. This means text will be formatted, scrolled and clipped but not scaled within this area. The real size of the text objects is defined by font size only, or the scale of any containing group object.|
To rotate the object, click on the handle, situated below the lower horizontal handle, and drag to the desired position.
Besides transforming objects within the canvas you can set all parameters manually on the "Transformation" tab.
Here you can define the position, rotation, scale, and axis coordinates for the selected object or object group:
Use these buttons for each coordinate or enter the desired value(s) via the keyboard. The transformation values are equivalent to pixels on the screen (canvas).
|The value related to any up/down selector can be quickly changed with a mouse drag. Click one of the ▴ or ▾ buttons and continue to hold the mouse button down while sliding the mouse up or down to increase or decrease the value. Holding the Ctrl key at the same time further accelerates the rate of the value change. Finally, when dragging in this manner, the mouse can actually 'wrap' beyond the top or bottom edge of the screen, allowing large changes without running out of screen space.|
Color and Opacity
On the "Color" tab you can define the visibility parameters for the object and its fill color:
Ticking the "Visible" checkbox controls the visibility of the selected object on the canvas.
You can define the opacity of the object by moving the corresponding slider from 0 to 100% or entering the desired value via the keyboard. Changing opacity affects all the objects inside the group objects or nested inside each other.
To define the object color and transparency, move the sliders to change the values of the R, G, B and alpha channels or enter the values from 0 to 255 via the keyboard. Changing alpha value affects only the currently edited object.
You can also choose the color by specifying its hexadecimal value in the "Value" field or using the color wheel. The Hex value is RGBA ordered.