Configure_engine_instance_CG

Select the corresponding option from the "CG and Channel Branding option" drop-down list to define whether graphics scenes will be sent to playout:

  • None – disable CG and Channel Branding option;

  • Cinegy Type – enable playout of Cinegy Type scenes;

    Note
    Please note that Cinegy Type engine is now considered in legacy support.

    If there is no "Cinegy Type" license, but a playlist contains Sequences with Cinegy Type templates, select the "Enable rendering Cinegy Type in sequences" option. This enables the Cinegy Type templates playback and proxying.

    Note
    Please, make sure your system has the proper NVIDIA Quadro video board installed for the correct work with Cinegy Type scenes.
  • Cinegy Titler – enable playout of new Cinegy Titler graphics.

    Important
    Refer to the Cinegy Titler Manual for more information on working with Cinegy Titler application.
Caution
In case the dongle is missing or the "Core Engine" license is missing, the Cinegy Playout will work in demo mode. If other license required for work is missing, the Cinegy Playout will not start.

Cinegy Titler Inputs

Cinegy Titler supports live and SDI video inputs and streams, making them available as a texture in a scene. The channel configuration is similar to that one described for playback configuration.

Press the "Add channel" button to start configuring channels along with the required input devices.

For the Key&Fill mode setup, add two separate channels for key and fill signals and configure them correspondingly. Then the numbers of input channel instances should be correctly defined in the "Plate" object parameters.

Cinegy CG Root Folder

Cinegy Playout Engine serves as a tool for real-time graphics rendering, which means that it must have access to the folder containing CG templates and their media. Depending on the environment and requirements, you may want to place all CG templates in a single network location serving all users and playout machines at once, or – for better reliability – copy these templates across all playout machines to make them independent from possible network failures.

CG templates may also have relative paths for the embedded media items (images, video files or fonts), and when these templates are moved between locations, neither preview nor playback will work until every template has a valid root path – the so called CG root folder. To avoid this, you can define the Cinegy CG root folder explicitly on every playout machine, thus overwriting any "root" path value within a CG scene.

Cinegy Playout Engine will read CG templates from the defined Cinegy CG root folder too.

Here is an example. A designer creates a CG scene in a folder on his drive S:, and this scene references to an image via the relative path ".\media\image.png". When ready, this scene is copied to a different network location (\\Share\CG_Folder) or to the playout machine directly (drive D:\CG_Folder), but Cinegy Playout cannot find this image unless there is a drive S: with exactly the same folder having this image file.

For correct playback of this CG scene via Cinegy Playout, you can either add local drive S: with exactly the same folder in it, or simply specify new CG templates folder and configure Cinegy Playout to refer to a different location using the "Override CG Root folder" option.

As the result, Cinegy Playout Engine will read CG templates either from \\Share\CG_Folder or the local drive D:\CG_Folder and image file either from \\Share\CG_Folder\media\image.png or D:\CG_Folder\media\image.png accordingly.

Note
It is not recommended to use a single network location for all CG templates in order to avoid frame rendering delays on the playout machines in case this location becomes unavailable.
Important
Refer to the Plate object description in the Cinegy Titler Manual for more information about the relative paths.