type_control_settings_button

Press this button on the main toolbar; the following "Settings" dialog box appears:

type_control_settings

General Settings

On the "General" tab define the Cinegy CG settings:

Select the "Enable variables update" option to allow the operator update variables in real time. With the "Enable variables update" option deselected, the variables panel becomes unavailable and variables update is disabled.

  • Servers – servers running Cinegy Playout engine. Only one server is enabled by default, you can add more servers by pressing the add_server_button button.

    If several Cinegy Playout engine instances are started on the same server, define what Engine instance will be used to process the specified playlist in the corresponding "#" field next to the server IP address.

    While entering the server name and during its validity check, the server name value is displayed in grey. The correct and accessible Cinegy Playout engine name and instance number is displayed in green. In case there is an error in defining servers paths, they will be displayed in red, hovering the cursor over the path will show the tooltip for the reason:

    Cg_servers_error

    Cg_servers_resolved.

    The name of unavailable server is displayed in dark red color.

    cg_server_unavailable

    To remove a server, press the remove_server_button button.

  • Repository – the folder location where Cinegy Titler templates are stored. Press the type_control_browse_button button to define the desired location in the "Browse For Folder" dialog. Alternatively, you can type in the folder location manually.

  • Settings repository – the folder location where user profiles containing Cinegy Titler template settings and variables in XML file format are stored. Press the type_control_browse_button button and change the default location in the "Browse For Folder" dialog.

Layers

CG_layers_settings

On the "Layers" tab define if the logo should be added to your CG scene by selecting the corresponding checkbox. Here also specify the graphics layer(s) to be added to the given CG scene by checking the necessary checkbox(es).

Voiceover

On "Voiceover" tab you can configure the voiceover audio output:

CG_voiceover_settings

Select the "Show Voiceover layer" option for the audio recording controls to be displayed on the toolbar.

Define the following parameters to configure voiceover output:

  • Audio Device – choose the corresponding audio input device from the drop-down list.

  • Stream – define the stream protocol type: RTP, UDP, or SRT.

  • IP and port – enter a destination multicast address and port, which will be used to stream the audio output to the network.

  • Primary source IP – enter the IP address of the primary local network adapter that will be used for multicasting.

  • Backup source IP – optionally enter the IP address of a secondary local network adapter that will be used for multicasting as well as the primary IP.

  • TTL – define the number of routers (hops) that multicast traffic is permitted to pass through before expiring on the network.

Note
The "Primary source IP", "Backup source IP", and "TTL" parameter affect multicast mode only.
Important
Refer to this documentation for more information on the TTL option.
Note
For SRT stream define the source IP address and port.
  • Audio type – define the audio type and its associated audio bitrate by choosing the desired options from the corresponding drop-down lists.

Note
The "Bit Rate" option is available only for MPEG and AAC audio types.

Once the settings are configured, press the "OK" button for the changes to take effect.

To begin the voiceover transmission, press the cg_mic_buttonbutton. Use the audio fader control to adjust the volume.

cg_voiceover_control