The script panel contains the entered information about the Story material: words of the narrator, dialogues, titles, commentaries, etc. It is divided into two columns, where the first one displays the block caption in the following order:
<block start time>
The duration of each block is calculated automatically as described below.
The second column contains the text of the blocks as well as the information about video and Cinegy Type templates.
All the information is contained in the corresponding text blocks. Each block of a particular type has its own color. The description of the following available block types is given below:
Prompter block contains narration intended to be read by an anchorperson.
|This text will be automatically sent to Cinegy Prompter to be displayed on the teleprompter device. See the Cinegy Prompter Manual for detailed information about Cinegy Prompter.|
The duration of this block depends on the presenter’s reading speed.
|If the prompter is not defined or the reading rate for the selected prompter is set to 0 words per minute in Cinegy Archive Manager, the block duration will be calculated according to the default reading rate.|
|The default reading rate value is used for calculating the duration of Transcript blocks, as well as Presenter and Voice-over blocks with no Prompter/Voice-over selected. This value can be changed. Refer to the Global Settings article in the Cinegy Archive Manager Manual to learn how to set the default reading rate value.|
|The reading speed is set for each presenter individually. Refer to the News Settings article in the Cinegy Archive Manager Manual to learn how to manage the list of presenters.|
Transcript is a block containing spoken words of those appearing on screen.
This block is included to a newly created Story by default. Its duration is calculated according to the default reading speed value.
|Refer to the Global Settings article in the Cinegy Archive Manager Manual to learn how to set the default reading rate value.|
Voice-over is a block with commentary (usually off-screen) recorded on top of the video material.
The duration of this block is calculated automatically depending on the narrator’s reading speed.
|If the voice-over is not defined or the reading rate for the selected presenter is set to 0 words per minute in Cinegy Archive Manager, the block duration will be calculated according to the default reading rate. Refer to the Global Settings article in the Cinegy Archive Manager Manual to learn how to set the default reading rate value.|
This block can be used in the Story script in two ways: it can contain either simple text (Graphics text) or a Cinegy Type template (Graphics 1…5), created via the Cinegy Type application.
The block with text has zero duration. Its type cannot be changed.
The title of the block with a Cinegy Type template corresponds to the Graphics track on the Story Editor timeline where this template is placed:
|For information on the Story Editor timeline tracks, refer to the Timeline Tracks paragraph.|
The duration of the block is equal to the template duration.
Adding Graphics Objects
|Please note that only Cinegy Type templates can be used as Graphics objects in Stories. Titlers are not supported for playout via Cinegy Studio.|
To add a Cinegy Type template, open a DocumentBin containing it and drag-and-drop the template to the desired position on the Story Editor timeline graphics track. The position will be highlighted while dragging:
A Cinegy Type template can also be dragged-and-dropped to the assets or script panel. If the template is dragged-and-dropped to the assets panel, its position in the list of objects will be highlighted with a horizontal marker.
The template editing window will appear:
You can edit the Cinegy Type templates added to the Story directly from Story Editor. This will not affect the original Cinegy Type object in the DocumentBin. The full featured Cinegy Type editor will be launched allowing you to modify any parameter of your Cinegy Type template according to your needs.
The template editing window can also be launched by double-clicking the Graphics object on the corresponding track in Story Editor.
|Refer to the Cinegy Type Manual for details on how to work with the Cinegy Type application.|
However, if you do not have corresponding rights for Cinegy Type templates editing, the Cinegy Type variables editor will open:
|Refer to the Permissions and Security article in the Cinegy Archive Manager Manual to learn how to assign rights to the user roles.|
The "Preview" window shows the Cinegy Type template preview. You can view any frame of the template by dragging the time slider or using the playback buttons.
The "arrow" buttons jump to the first and last frame respectively.
The "Play/Pause" button toggles the playback mode.
The "Template parameters" table shows the variables of the CG template. You can edit the value of each variable by double-clicking in the "Value" field and entering a new value via the keyboard.
|The template parameters are only displayed when the "Export" checkbox is selected for the respective variable on the "Variable" tab of the Cinegy Type tool. For more details see the Cinegy Type Manual.|
Auto-Populating Variables in Cinegy Type Templates
Story Editor provides convenient feature of auto-populating variables in Cinegy Type templates. The text from a Graphics block can be used for variable values substitution.
|Cinegy Type template variables should be available for export in order to be substituted with new values. Refer to the Cinegy Type Manual for detailed information about working with Cinegy Type template variables.|
The text in a Graphics block can represent a variable in the following format: <variable name>=<value>. If the value contains a paragraph mark, the text after this mark is not included to the variable value.
For example, a Graphics block contains the following text:
And the Cinegy Type template contains the following variables available for export:
When this Cinegy Type template is dragged-and-dropped directly to the text of the Graphics block, the value of the "Text" variable is substituted with the text from the Graphics block and is displayed in gray color:
The Cinegy Type template name is displayed in italic font; information about variables and their values is read-only, it cannot be edited or removed.
If a Graphics block contains variables that do not match those in a Cinegy Type template, the message will appear warning you that the values of unmatched variables will be lost:
If a Cinegy Type template is dragged-and-dropped to a Graphics block that contains any other text besides the one formatted as a variable(s), that text will be lost.
When a Cinegy Type template is dragged-and-dropped into a Graphics block which is already linked to another Cinegy Type template, the values of matching variables are imported from the old Cinegy Type template to the new one. If there are no matching variables available for export, the warning message about variables loss is also displayed.
This block cannot be created manually, it is created when video is dragged-and-dropped to the Story; once the video is removed, the block is automatically deleted. The title of the block corresponds to the Video track on the Story Editor timeline where the video is placed (Video 1…3):
|For information on the Story Editor timeline tracks, refer to the Timeline Tracks paragraph.|
The block contains the object icon and the name of the video material. The duration of the block equals the video object duration. A video clip can be dragged-and-dropped to any position on the timeline. The position will be highlighted while dragging:
It is also possible to drag-and-drop the video material to the assets panel. In this case the position in the list of other objects will be highlighted with a horizontal marker.
On both timeline and script panel, if a video file is dragged-and-dropped to the position where a different video object has already been placed, it will be replaced with the new one.
On the script panel this block contains an object icon (clip, master clip, Sequence) and its name. It cannot be edited, its type cannot be changed. To view a clip, double-click it on the assets panel or timeline; it will open in Clip Viewer. It is also possible to view or edit the Sequence – double-click it directly in Story Editor and it will open in Cinegy Desktop Timeline for editing. To replace one video with another, drag-and-drop the necessary file to the Video block on the script panel or timeline.
Adding Video Materials
|The duration of video material to be added cannot be less than 2 seconds.|
To add a clip (master-clip) to your Story, locate the desired object in the ClipBin (Roll) and drag-and-drop it to the desired position on the timeline video track, to the script panel or assets panel. The position will be highlighted while dragging.
The Roll may contain the "Audio transcription" descriptor for the clip. This descriptor presents the clip text entered via the keyboard in Cinegy Desktop. If there is the "Audio transcription" descriptor for the clip, you will be suggested to use it as a separate Transcript block:
If you press "Yes", a new Transcript block will be created. It will be grouped with the inserted clip and have the same duration and timecode as the clip.
It is also very convenient to add a clip to the Story via drag-and-drop directly from the Clip Viewer window or using the "Insert" button:
You can either insert the whole clip, or set In and Out points and then insert the fragment between them. The clip will be added to the selected video track in the activated Story.
|Please note, in case when there are nodes active for editing in both Cinegy Desktop Timeline and Story Editor, the clip will be inserted to the editor most recently used.|
To add a Sequence, locate it in the explorer tree and drag-and-drop it to the desired position on the timeline video track, to the script panel or assets panel.
If the Sequence is being edited when you add it to the Story, it will be marked with the green lock sign on the timeline.
If the Sequence is locked for editing by other user, it will be marked with the red lock sign on the timeline.
A clock sign indicates that the original Sequence is changed after it has been added to a Story.
|Objects from the timeline and assets panel can be copied directly from Story Editor to Cinegy Desktop Timeline, for example for editing or adding effects. A new Sequence will be created without applying changes to the original Story material. This Sequence can then be added to the Story.|
This block is created when a Live Input item is added to the Story. Once it is removed, the block is automatically deleted. The title of the block corresponds to the Video track on the Story Editor timeline where the Live Input is placed (Live on 1…3):
|For information on the Story Editor timeline tracks, refer to the Timeline Tracks paragraph.|
When a Live Input item is added to the Story, the "Live Input" preferences dialog appears:
In the "Live Input" dialog the following parameters can be specified:
Duration – set the duration value of the Live Input item in the hh:mm:ss format if necessary. The default duration value of a Live Input item is 00:01:00.
|The Live Input item duration cannot be less than 2 seconds.|
Description – enter the item name or comment; it is displayed in the right column of the script panel.
The "Live Input" dialog can also be launched by double-clicking either the left column of the live block on the script panel, or the timeline, or the assets panel.
A Live Input item is placed at the time slider position. It is possible to move it or place on a different video track on the timeline via drag-and-drop. The position will be highlighted while dragging.
On the script panel, the block contains the object icon and description.
Depending on your Cinegy Studio playback configuration, a live signal goes from the defined input device or from IP (if the "Use RTP/UDP input" option is enabled) to output without being affected by Cinegy Studio.
|Refer to the Cinegy Playout Manual for details about setting up the input and output devices.|
When a Live Input item is played back in the viewer, the camera icon is displayed against the black background. The Live Input item can be copied and pasted with the corresponding context menu commands or the standard Ctrl+C and Ctrl+V shortcuts. If the timeline is used to perform these actions, the item is pasted to the time slider position of the selected video track. Alternatively, it can be pasted after a certain script block, if it is selected on the script panel. If the item is deleted, a gap of the corresponding duration appears between the previous and the following object on this track.
There are two ways to add a new script block.
Using the buttons on the toolbar:
Right-clicking the left column of the script panel and choosing the desired block type: from the context menu that appears:
A Live Input item is created by selecting the "Insert Live Input…" command from the context menu.
|An empty Presenter block can be created by double-clicking the end of the script track in vertical view of Story Editor. Note that in the vertical view the empty blocks of zero duration value are not displayed. To start filling in the newly created block, it is necessary to switch to the horizontal view.|
|The reading speed is set for each presenter individually. Refer to the News Settings in the Cinegy Archive Manager Manual to learn how to manage the list of presenters.|
Fill in the necessary text blocks of your script:
You can use "Copy", "Paste" and "Delete" commands either from the Story Editor menu or the toolbar to perform the corresponding operations.
It is possible to create a new script block after an already existing one. To do this, select the required block on the script panel and press the button of the desired block type on the toolbar or choose the corresponding context menu command. The start timecode of the newly created block is calculated automatically depending on the type of the previous block: it is equal to the end timecode value of the preceding Presenter, Voice-over and Transcript blocks or the start timecode value of the preceding Graphics or Video block.
A new script block can be created with the information already present in one of the existing blocks. To do this, highlight the needed text and press the corresponding script block button. The highlighted data will be automatically inserted ino a new block.
If a Graphics or Video block starts in the middle of a text block and you need to create another text block after it, its start timecode value will be equal to the start timecode value of the subsequent text block.
In the example given above, a new Prompter block is added after the Graphics block that starts in the middle of the Voice-over block. The Prompter block appears not exactly at the position of the Graphics block start time, but between the previous and next text blocks.
The default font (Arial, regular, size 12) can be changed according to your requirements. To do this, use the "Font" Story menu command:
The following dialog appears allowing you to adjust the font settings:
Define the font family and style using the corresponding drop-down lists. Specify the font size via the keyboard. The selected font preview is displayed in the "Sample" field.
Clicking the "Show more fonts" reference opens the default fonts storage folder on your machine.
Press "OK" to save the changes and exit the "Font" dialog.
The text on the script panel can be formatted using the corresponding buttons on the main toolbar.
The formatting can be performed by using these commands separately or in any combination.
The text can be marked as a comment using the "Mark as comments" button on the main toolbar:
Thus, it will not be included in the time calculation:
When the text is enclosed in braces, it will also be marked as a comment. The comment color is the same as the color of the name of the text block containing it.
To convert a comment back into the regular text, select it and choose the "Mark as normal" command from the toolbar or simply remove the braces.
If you need to add comments for author’s personal use – to keep drafts, make self notes, etc. – put the text either inside double slashes or between double slashes and the end of the text block:
The text will be displayed in dark gray color. It is not included in the time calculation, it will not be printed or sent to Cinegy Prompter. If the comment in braces is placed inside the comment in double slashes, it becomes a part of it:
To convert a comment back into the regular text, simply remove the slashes.
The spell checking option enables user to check spelling in the script blocks. By default, the spell check is active, indicating misspelt or unknown words with a red wavy underline.
To correct the spelling, right-click the underlined word in the script block and choose the appropriate variant from the drop-down list. User can also ignore the given word, ignore all instances of this word or add the word to the dictionary by choosing the corresponding option from the context menu:
It is also possible to run the spell check manually.
|For detailed information about the spell checking option, refer to the Spell Checking paragraph.|
Select the corresponding checkbox to enable/disable the spell check of words in the upper and/or mixed case, repeated words or the ones with numbers, emails and web sites.
Splitting and Merging Blocks
The text block can be split into two blocks of the same type starting from the current cursor position. To do this, place the cursor at the desired position and press the "Split" button on the toolbar:
In the example above, the split block will look as follows:
It is also possible to merge adjacent blocks of the similar type. To do this, simply place the cursor at the beginning of the second block to be merged and hit the "Backspace" key.
It is possible to change the order of the script blocks on the script panel. However, the Graphics and Video blocks cannot be moved as they are placed on the script panel according to their position on the timeline. Select a block on the script panel and press the "Move up" / "Move down" buttons on the toolbar:
The other possible way to perform these actions is to right-click the left column of the text block on the script panel and select the necessary command from the context menu:
It is possible to change the real duration of a block if necessary. Double-click a block in the left column on the script panel or timeline to launch the "Block Properties" dialog and specify the desired duration value in the "Real Duration" field:
|There are no properties for Graphics and Video blocks.|
As a result, the automatically calculated duration of the text block is replaced by the specified value, and the reading rate of the person reading the text is recalculated according to the time indicated in this field. The changed time is displayed on the script panel in italics:
To reset automatically calculated duration of the text block right-click the left column of the blocks and select the "Clear Real Duration" command:
Alternatively, the real duration can be changed by trimming text blocks on the Story Editor timeline. A mouse pointer hovered over the edge of a block turns to a trimming tool.
Drag the left trim tool to trim a block from the start.
Drag the right trim tool to trim a block from the end.
|The blocks can be extended only to the empty track space.|
|Refer to the Timeline article for details on the Story Editor timeline.|
The calculated duration on the data panel refreshes automatically.
As the Cinegy Prompter engine scrolls the text with speed respective to the reading rate from 10 to 2000 words per minute, if the recalculation due to the change of real duration brings the reading rate beyond these limits, the text scrolling during playback automatically becomes equal to this min/max value correspondingly.
|Refer to the Spell Checking in the Cinegy Desktop Manual to learn about speed of text scrolling in Cinegy Prompter.|
In vertical view of Story Editor the text block with modified real duration will be marked with a red bottom line of the block; the changed time value is also displayed in italics:
For your convenience you can print your script text using the "Print…" command from the main Story Editor menu. This command is also available from the context menu of the timeline and assets panel.
A "Print" dialog will be launched allowing you to set up the script printing options along with other common print settings:
In the "Print options" group all the block types are selected by default. If you do not need to print any of them, remove the selection of the corresponding checkbox(es).
The printed document looks as follows: