When working with video materials, it is efficient to use timecodes to identify the start and end of video files as well as separate frames.

Understanding the Timecode of the System Events

The End and Out events are related to the end of the respective frame. All the other events (Start, In, current time, etc.) are at the beginning of the respective frame.

In and Out timecode

Therefore, if you mark the same frame as In and Out, duration of the segment will be 1 frame. That is why if you go to the end of a clip, the End mark is always displayed 1 frame greater than the current time.

The timecodes are displayed on the top panel of the player window.

Timecodes

The middle timecode shows duration of the clip. The other two counters show the original timecode and start time of the clip by default; it is possible to change them if necessary.

Press the ∇ button to open the list of available display modes:

Timecodes display modes list

The functions of the display modes are described in the given table:

Display Mode Function

Absolute

Timecode for every frame corresponding to the original material

Duration

Clip duration

Start

Start timecode

In

In timecode

Out

Out timecode

End

End timecode

None

No display

Using Timecode to Find a Frame

Any time during preview, you can enter a timecode value (using the numeric keypad on the right side of the keyboard) to navigate through a clip to a specific frame. In addition, you can cue forward and backward from the current position of the clip by a specified number of minutes, seconds and frames using positive or negative frame offset values.

  • To cue to a frame based on a known timecode, enter the timecode using the numeric keypad. You can also enter the timecode value into the corresponding field on the timecodes panel.

    Cue to framef
  • To cue forward from the current position, enter + and the offset amount using the numeric keypad.

  • To cue backward from the current position, enter and the offset amount using the numeric keypad.

    Cue forward from current frame

    In the example above, the current viewing position will be moved forward to 2 seconds and 15 frames