Scene Settings
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When a scene is selected in the tree, the tab on the right of canvas (named the same as the scene) displays the global parameters for the current scene:

Animation
The scene has a global loop structure with start and end frame markers specifying its range:
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Play Mode – specifies the loop play mode. The default option "Once" is used to play the scene just once. You can also set the loop or ping-pong playback mode for scene by selecting the corresponding option from the drop-down list.
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Once – the default option is used to play the scene just once;
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Loop – option to loop play according to the loop range;
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PingPong – option to play the scene back and forth specified number of times
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Loop Start – specifies the initial frame of the loop.
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Loop End – specifies the final frame of the loop.
The start and end frames of the loop span are shown as yellow bars on the timeline:
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Loop Count – defines the number of loop repeats. Select the "Infinite" option to play loop infinite number of times.
NoteThe "Loop Start", "Loop End" and "Loop Count" options are only available with the "Loop" or "Ping-pong" playback mode selected. -
Loop Scene – specifies whether the whole scene should be played in a loop.
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Leave Loop – manually triggers the scene to leave the loop and play to its end.
ImportantLeaving loop is also possible by checking the "Leave Loop Trigger" option in Cinegy CG. For more details refer to the Working with Templates article in the Cinegy CG Manual.
Background
The scene background settings are listed below:
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Hide On-Air Video – if this option is set, the object background will be opaque and of the color specified in the "Background Color" field.
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Background Color - specifies the object background color.
NotePlease note, background color is used only on the Cinegy Titler template editing stage and is not passed to the output. To select the background color, enter the HEX color code or click the box near this field, the following dialog will be open:
Here you can define the color components in different color modes which can be selected from the drop-down list:
Audio
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On-Air Volume – defines the volume level of the on-air item using Cinegy Titler template in Cinegy Air Control.
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Scene Volume – defines the volume level of the template audio output.
Rendering
The "Source Alpha" parameter defines the rendering method for media files with alpha channel.
The transparency information within an alpha channel is stored in two different ways in the resulting media file – as straight or premultiplied. In order for the media file to be correctly interpreted in Cinegy Title, the corresponding rendering method should be specified:
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Straight – transparency data is stored only in the alpha channel, but not in any of the visible RGB channels.
NoteThis mode is used by Cinegy Desktop; so, objects with an alpha channel intended for use in Cinegy Desktop Timeline should be created in "Straight" mode. NoteThe legacy Cinegy Type uses straight alpha, so "Straight" mode should be used for Cinegy Type templates imported into Cinegy Title. -
Premultiplied – transparency data is stored in the alpha channel and also in the visible color channels, which are multiplied with a background color. Semitransparent areas, like feathered edges, will have colors that are shifted towards the background color in proportion to their transparency values.
NoteCinegy Title renders media file in the premultiplied mode as if it was matted with black background color (R=0, G=0, B=0). If the source file was created with premultiplied RGB channels matted with color other than black, the color in semitransparent areas will be interpreted incorrectly.