This post is a slightly amended version of the presentation that Lewis Kirkaldie gave during Cinegy’s Technical Conference 2021 which was live-streamed on March 25th and is now available to view as a recording. It is about D2CAM. You might ask yourself immediately – what is D2CAM?
The story starts in the first days back after the Christmas and New Year holidays when Lewis called up Jan and Daniella and pitch to them the idea of having some kind of event – similar in spirit to what Cinegy used to do with the physical technical conferences, but with more audience participation and compressed into less time.
This post is a slightly amended version of the presentation that Michael Zolotuskiy gave during Cinegy’s Technical Conference 2021 which was live-streamed on March 25th and is now available to view as a recording.
In this article we are going to talk about remote production.
WHY do we want to go remote, WHY we do we actually need the remote production at all?
The IT technologies are being developed incredibly fast during the last few years and the Internet speed is increasing also very fast.
This post is a slightly amended version of the presentation that Jan Weigner gave during Cinegy’s Technical Conference 2021, which was live-streamed on March 25th and is now available to view as a recording.
The post is named "Bytes and Pieces", as a general headline to cover all of the things that are going to be discussed. We’re going to review GPUs, CPUs, the latest greatest smartphones and what you can do with them.
This post is a slightly amended version of the presentation that Yaroslav Korniets gave during Cinegy’s Technical Conference 2021 which was live-streamed on March 25th and is now available to view as a recording.
NVIDIA GPU Acceleration Overview Graphics chips started as fixed-function graphics pipelines. Over the years, these graphics chips became increasingly programmable, which led NVIDIA to introduce the first Graphic Processing Unit.
The biggest constraint in using the GPUs for general purposes was that they required use of graphics programming languages like OpenGL and CG to program the GPU.
This post is a slightly amended version of the presentation that Mike Jacobs gave during Cinegy’s Technical Conference 2021 which was live-streamed on March 25th and is now available to view as a recording.
Cloud Broadcasting In previous years, talking about broadcasting from the cloud has been something of an oxymoron.
People were not sure if even simple broadcasts of a single channel could be run from there.
This post is a slightly amended version of the presentation that Polina Fedorova gave during Cinegy’s Technical Conference 2021 which was live-streamed on March 25th and is now available to view as a recording.
The idea of this post is to review the existing Traffic Gateway limitations and bottlenecks, to show you the latest functional implementations and demonstrate typical workflow schemas of the new Traffic Gateway. We will also show you the practical example of the new Traffic Gateway capabilities in a short demonstration of the sample workflow that involves additional business logic execution steps.
Cinegy Capture v21 is the next major release of the Cinegy Capture family, bringing a bundle of new useful features as well as important fixes and enhancements.
What’s New in Cinegy Capture v21.4 We are always pleased to provide you with some new features and enhancements in new versions of Cinegy Capture. This time the list is rather long; however, you can explore the most important changes below:
Cloud-ready Architecture Cinegy Capture v21.
Introduction Welcome to the long-read version of the “TL:DR” section of the Cinegy Air 21.2 What’s New post. In this follow-up post we will provide details on major changes which arrived with version 21.2 of Cinegy Air.
All Things SRT (Feedback Streams, Encryption, Library Updates) I am sure, a lot of you already benefit from using SRT technology in your workflows to get secure streams delivered in pristine quality with low latency.
Introduction A lot has happened in the last year, but through it all work has been carried on at Cinegy, and so it is time to write another post detailing the changes we have made to our flagship video playout & automation platform – Cinegy Air. We’ve spent all summer polishing the release and have a number of top-tier customers broadcasting already with pre-release versions, so once again I am feeling very confident in recommending that even the most cautious customers start their evaluation and rollout immediately.
Cinegy clients often wonder how to build an efficient and cost-effective infrastructure to meet their broadcasting needs. As a rule, it is a task for system integrators, but we made an attempt to describe a basic concept of using the Cinegy software on the same machine.