The Cinegy Title Studio interface consists of the following panels:

Title_Studio_interface

Playout Control Panel

This panel displays the current output and graphics layers applied to the connected Cinegy Playout engine. Multiple engines can be connected, each shown in its own tab. The live output of the on-air playout is shown in the active tab.

The list of layers and the graphics templates applied to them are displayed on the right. Each layer has its own "Exit Loop" and "Stop" buttons, which help users clear layers quickly in case of emergencies or when fast action is needed. Cinegy Title template assigned to a particular layer is applied to all configured Cinegy Playout engines.

Template List

This panel displays a list of all the Cinegy Title templates in the production folder specified through the "File" main menu. The thumbnails show the middle frame of each scene.

Each template has its dedicated "Play" button that plays the template as is, with all its predefined variables.

Description field retrieves the information about the scene name (the name of the topmost object of the CG scene) from the Cinegy Title template.

Each template can be assigned to a layer, allowing for complex compositions. Use the "Layer" dropdown list to define the layer for the template before sending it to playout.

Double-clicking on a template will load it into the Edit/Preview panel.

Edit/Preview Panel

In this panel, you can preview the Cinegy Title template frame by frame, moving forward or backward, and play or pause the template to see the animation flow. The preview window offers various preview settings, such as viewing template objects on a solid color background, a transparent background, and alpha layer preview.

You can also change variable values on this panel, and these changes are instantly displayed in the preview window. Having modified the variables, you can save the changes to the original Cinegy Title template or create a separate playlist item. Playlist items are displayed on the Playlist panel.

Playlist Panel

Playlist is a core part of Cinegy Title Studio, designed to simplify repetitive graphics workflows.

In live production, the same template is often reused with different content - such as team lineups in a football match or lower-thirds in a news show. Previously, each variation required duplicated templates or manual updates during the broadcast, increasing workload and the risk of errors.

In playlist operators can prepare all content variations in advance, save them as playlist items, and trigger them instantly during the show. Each playlist item references a master Cinegy Title template. Any design change - such as font size, color, or objects layout - automatically updates across all related playlist items, eliminating the need to manually fix duplicated templates.

Playlist ensures faster preparation, consistent design, and more reliable live operation.

Interface Customization

The size of the interface panels can be adjusted to create a comfortable work environment, enhance the user’s experience and workflow efficiency in Cinegy Title Studio. To do this, hover the cursor over the grid lines. When the mouse pointer changes to a double-sided arrow and the grid line is highlighted in light grey, drag the grid line to resize the panels to your preference.

TitleStudio_panels_resizing

Each show may require a different UI focus:

  • in predefined shows (e.g., news bulletins, music clip rundowns), the operator may prefer a larger playlist area to follow the rundown and trigger graphics sequentially.

  • in live debate shows or unscripted discussions, where new headlines are created dynamically, the operator typically needs a larger variable editing and preview area and a smaller playlist area for flexibility and speed.

All production-specific customizations, such as panels layout proportions, are preserved after changing the production folder and closing the Cinegy Title Studio working session. The last accessed production folder is also remembered, providing immediate access to the most recent work context upon program start-up. This ensures that operators can resume their work with minimal setup time, maintaining efficiency in a fast-paced studio environment.